
Regardless, this enhances their raiding capabilities. Cuman Steppe Lancers move 10%/ 15% faster in the Castle/Imperial Age, but since they have no access to Husbandry, this effectively only results in a speed +5% bonus in the Imperial Age.The best ways to counter an army of Steppe Lancers are stronger cavalry Knights, camel units, and Crossbowmen.Īge of Empires III: The Asian Dynasties ReviewĢ3 October 2007 Stable units comparison UnitsĬomparison among Civilizations CivilizationĪll civilizations that have access to the Steppe Lancer have a bonus that may make their use slightly different: While the Steppe Lancer is great at raiding and hard to counter early on, it becomes less viable as armies become bigger and more developed. This makes it very hard to counter early on in the Castle Age, as Crossbowmen are too slow to force an engagement. Thanks to its high movement speed, it can outrun every unit except for the Camel Rider and Light Cavalry lines. Micromanagement is critically important when the player faces melee units. and hit-and-run on masses of cluttered units. This is helped by the fact that they have a lower cost, making them easier to afford.Īgainst Pikemen, the Steppe Lancer's range means that they can hit-and-run depending on the situation. This makes them great at opening up an opponent's walled-off base. Their range allows them to tear through Palisade Walls and regular buildings much faster than most units, as more units can attack at once.


Steppe Lancers are useful for quick raids early in the Castle Age.
